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SEGA 32X BIOS FILES SOFTWARE
All scaling, rotation, and 3D operations are performed in software on the SH2 processors.
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While this theoretically gave the system audio capabilities that outstripped even the Super NES, the sound chipset proved to be poorly documented and exceptionally difficult to program for. One little-known aspect of the 32X was its vastly improved audio subsystem, known as Q-Sound and developed by QSound Labs. The most notable of these was a new version of the infamous Night Trap with 32,768 onscreen colors instead of the 64 found on the regular Mega-CD/Sega CD version. The lack of a significant userbase due to the high cost of purchasing all three necessary components saw only five games released, only one of those developed by Sega. As the name suggests, these required both the 32X and Mega-CD/Sega CD addons. These games were labeled with Sega Mega-CD 32X ( Sega CD 32X in North America). In addition to regular cartridge-based 32X games, there were also a very small number of CD-ROM games for the 32X.
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The one Japanese-only game was Sangokushi IV (known as Romance of the Three Kingdoms IV). Two games, Darxide and FIFA Soccer '96, were only released for the PAL 32X.Īll but one of the games released for the Japanese market were released in the United States, albeit some had different names. A few games are not locked and can be played on a console from any region (e.g. Most 32X games cannot be played unless the distribution region of the game matches the region of the console. In addition to the physical problems, there was also an issue with FCC approval. The combined unit was also very prone to tipping over, risking damage to the unit and games. Without the use of the spacer on a Mega Drive II, some of the 32X hardware was left exposed and vulnerable. It could be used with the Sega Multi-Mega/Sega CDX system, but the spacer would not accommodate the CDX, which created a number of user-unfriendly conditions in the unit. The 32X came with a spacer so it would fit properly with the Mega Drive II. This is because the Power Base Converter uses all of the connection pins in the Mega Drive/Genesis itself, but the 32x only passes through those connections that are necessary to play games. (There was an enhanced version of the game available for the 32X, however.) Also, Sega's Power Base Converter, which allows one to play Sega Master System games on a Mega Drive/Genesis, could not be used with the 32X attached. The Sega Virtua Processor based Virtua Racing is the only exception - the game will not run on a Mega Drive with a 32X unit attached due to its processor. Besides playing its own cartridges, it also acts as a pass through for Mega Drive games, so it can be used as a permanent attachment. It is inserted into the system like a standard game cartridge, although it does require its own separate power supply, among other things. The Sega 32X can only be used in conjunction with a Mega Drive/Genesis system. The 32X was released on Novemin North America for $159, Japan on Decemfor ¥16,800, and Europe in Novemfor £170 / DM 400. Some used System 16 technology, as the Sega Mega Drive and other arcade games did. Sega had various developments underway, and focused most of its energy on the then new Sega Saturn. The Sega Mega-CD, known as Sega CD in North America, had not worked as well, in a business sense, as Sega had wanted it to. With the release of the Super Famicom in Japan and the SNES in North America, Sega felt the need to leapfrog Nintendo in the technological department.